glsl-defines
Takes an object or array of variable names/values and gives you back a list of #define
statements you can drop into GLSL.
Usage
`require('glsl-defines')(object)
Pass in an object with one or more values: each key will be mapped to a
variable name. If the value is undefined
or null
, the resulting #define
will not have a value set. Strings are not formatted in any way, numbers
and booleans work too.
USE_LIGHTING: trueUSE_BLOOM: nullLIGHT_COUNT: 3// output:// #define USE_LIGHTING true// #define USE_BLOOM// #define LIGHT_COUNT 3//
require('glsl-defines')(array)
You can also pass a list of variable names to glsl-defines
to get a list of
#define
s without values.
'USE_LIGHTING''USE_BLOOM''USE_GRAIN'// output:// #define USE_LIGHTING// #define USE_BLOOM// #define USE_GRAIN//
License
MIT. See LICENSE.md for details.